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SimCity 3000 : ウィキペディア英語版
SimCity 3000

''SimCity 3000'' (''SC3K'') is a city building simulation personal computer game released in 1999, and the third major installment in the ''SimCity'' series. It was published by Electronic Arts (EA) and developed by series creator Maxis, a wholly owned subsidiary of EA. It was released for Windows, Macintosh, and, through an arrangement with Loki Games, Linux.〔(【引用サイトリンク】title=SimCity 3000 Overview – Loki )
As of 2015 this is the only main SimCity game that cannot be obtained through commercial online digital distribution.
==Gameplay and changes from ''SimCity 2000''==

There are many changes between ''SimCity 3000'' and its immediate predecessor ''SimCity 2000'' (''SC2K''). These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. More and newer city services are featured. These changes create a greatly different experience from that of ''SC2K''.
The most notable change is the addition of the concept of waste management. In ''SC3K'', garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a city with low land value and little pollution. A new zoning density was also added, totaling three densities, compared to ''SC2K''s two. In addition to their limited life span, power plants and other utility buildings were also made vulnerable to decreasing maximum output due to age. All power plants have a life span compared to SimCity 2000, which has two power plants which never need to be replaced. The power plants now have to be manually replaced, even if the disaster setting is turned off. Additionally, the water facilities now have a life span.
Although the concept of neighbor cities was introduced in ''SC2K'', it was greatly expanded upon in ''SC3K''. New for players is interaction with neighbouring cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity or waste management services. These generate a monthly charge which is either added to or deducted from the player's treasury, in accordance with the deal. Canceling a neighbor deal would incur a penalty.
Although not strictly a city management aspect, ''SimCity 3000'' simulates the effect of land value on construction much more realistically than in ''SimCity 2000''. In ''SC3K'', land value creates very distinct neighborhoods which tend to contain narrow income bands, creating well-defined slums, middle class areas, and wealthy areas. Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values.
Business deals were another new concept to ''SC3K''; by allowing certain structures, such as a Maximum Security Prison, to be built within the city, the player can receive a substantial amount of funds from them. Business deal structures, however, tend to have negative effects on the city, such as reduced land value.
There are several changes to the graphical interface in ''SC3K''. Although the game retains the pseudo-isometric dimetric perspective of its predecessor, the actual landscape became more complex and colorful. In ''SimCity'' and ''SC2K'', the playable landscape is mostly brown, while in ''SC3K'', the playable landscape is a more realistic green color, along with other colors that progressively change by height, from beige (beach sand) to green to brown (bare ground) to white (snow). In ''SC2K'', land could either be flat or sloped, and all slopes were of the same steepness. In ''SC3K'', there are five distinct steepness of slope, creating more varied landscapes. There are different types of trees which can appear on the playable map, ranging from small, Deciduous trees to towering Redwoods.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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